

While a bit controversial, Stop Wasting My Time is really nice… when it works.
Best long war 2 mods mods#
This is another one of the logical mods that should already be in the game. Now, if your soldier is bleeding out with a medkit on them, any other soldier can use it to save their life. Well, get rid of the bad feels with this guy.
Best long war 2 mods how to#
You can die without even seeing it coming.ĭoesn’t it suck to sit there, dying, with the supplies that you’d use to heal yourself in your pocket? Doesn’t it suck even more when your teammates are surrounding you, and know how to use it too, and still don’t save you? This is really one of those mods that should be an option in the base game. How about just letting the game tell you how much health they have left, huh? I hope not, or you’ll be counting for a while, and needing to keep track of any damage they take. But what happens when your enemy has 50 health? Are you going to try and count that out?

Your enemy has 3 health, 4 health, 7 health – none of them really take much to count out at a glance. For those who like taking on an enemy blindly or only with vague knowledge, this one isn’t for you. Not everyone will think it’s fair, which is fair, but I’m just throwing this one out here for the ones that like knowing things more precisely. But we don’t just get a Line of Sight ability, we also gain an ability to preview the movement range of enemies and the ability to preview carry-able bodies. This lets you measure their LOS edge more easily (and reliably) and provides LOS indicator for allied units and civilians. Yeah, this just lets you know what your enemy can see, regardless of your concealment status.
Best long war 2 mods mod#
You can get so much more, do so much more, and hurt so much more in this long, long war.Īlright, so it sounds like it’s an ability that’s unneeded, right? I mean, you have the red tiles around enemies that tell you if they’ll see you, so why do you need this? Well, this handy little mod adds an ability to all soldiers to preview LOS range by tiles, even beyond movement range. In the Base XCOM 2, they don’t let you do a lot of things that you’d think an underground, guerilla force would be able to do – like sending out multiple squads to hit multiple targets at once – for balancing reasons, but Long War 2 even addressed that by adding dozens of new enemies and strategic ADVENT AI that tries to counter your moves. Its goal is to give players the feel of running a worldwide, guerrilla war against ADVENT while offering them a greater variety of strategic and tactical experiences that the vanilla game sorely lacks. Long War 2 is a top-to-bottom overhaul of XCOM 2. No singular video under 2 hours can truly cover this one, either, but just look at how radically different even just the first mission is. You’ll thank me after you’ve played XCOM 2 for your 5th time. This mod makes you feel like you’re actually going around the world and fighting through unique areas instead of the exact same places a couple of times. With a few structure changes, you’ll see the exact same landscape, and sometimes the exact same layout of buildings. After a while, the vanilla maps will start to get a bit stale.

So, a single video or image can’t really capture why you need this little guy, but trust me when I say you do. Get it here.Īn official Mod image showing off new features. If you want a challenge that the base game sorely lacks in the late game, slap this into your game and strap in, and maybe get a mod to increase squad size. Really, it’s designed for a squad of 6-8 soldiers rather than the default 4-6. A Better Advent isn’t just adding some random stuff to the game to make it harder it directly improves the core gameplay… but, it does make the game notably harder. Providing not only more enemies, but – as the name of the mod says – "better" enemies, A Better Advent 2 opens up new avenues of gameplay with more than 60 new enemies and variants along with an ambitious AI overhaul.
